Originally from a small and sleepy town in rural Vermont, I quickly found a passion for interactive media when I was young.
I grew up playing nearly every type of game imaginable with family and friends, creating life-long memories in the process. The more I found myself engaging with these digital worlds, the deeper my interest with them grew. It wasn’t long before I wanted to turn that that obsession into a career, which I did at Champlain College in my home state of Vermont.
Since graduating Champlain College with a Bachelors Degree in Game Production Management in 2020, I have re-located to Southern California to my current position as a Senior Production Coordinator at Rockstar Games.
Let’s create what we want to play!
Check Out My Senior Demo Reel!
Take A Look At My Resume / Certifications!
Whether it’s a Virtual Reality First Person Shooter, a Couch-Competitive romp or the next hit Action-Strategy Mobile Game, I have experience developing a vastly growing group of games and projects with cross-functional development teams. Check out my portfolio to see the projects that I’ve leant my talents to over the years in the industry!
Here are the final three development blogs that I wrote chronicling my time as a Lead Producer for Fellow Humans.
I helmed a team of 20 during Capstone to develop a vertical slice for our Virtual Reality FPS Cash Force!
Senior Production Blog #11: Beta + R* Games Review!
We’ve been hard at work on the final content deliveries for Cash Force, and even had an opportunity to demo our build to Rockstar Games!
Senior Production Blog #10: Sling, Map & Systems!
A lot of new content is being worked on for Cash Force, including our missions, weapon sling system, AI behavior tweaks, art passes and more!
Senior Production Blog #9: Work From Home!
Like many of us, the Cash Force team is now working from home due to our campus closing, so take a look at how the team adapted to this new situation!
Senior Production Coordinator - Rockstar San Diego
As a Senior Production Coordinator, I work closely with the Production and Product teams to ensure our projects are properly on track, estimated, and to organize, schedule and run different meetings relating to each. I also act as a knowledgeable, experienced production resource for any new hires, or people looking for answers relating to many of our projects.
I also help to maintain the integrity and organization of our various project backlogs, capture and analyze metrics related to team efficiency and throughput, and work to find solutions to any and all problems that appear for my teams.
Stay tuned for updates on what I’m working on!
Project Management Intern - Behaviour Interactive
During my Fall Semester of my Junior Year when I studied abroad in Montreal, I was fortunate enough to be offered an Internship as a Project Manager at Behaviour Interactive. I worked with the development team on the recently announced mobile game Game of Thrones: Beyond the Wall. I worked directly under the VP of Mobile Publishing as well as the game’s producer to manage the project and assist in content deliveries to HBO. Check out my Blog Post where I go more in depth about my responsibilities and experience at the company!
Champlain College - BS in Game Production Management
I enrolled to Champlain way back in 2016 – and I have been studying as a Game Producer and Project Manager ever since! I have worked on over 10 separate projects during my 4 years at the college, and have worked on projects both inside and outside of classroom as a Producer, Project Manager and Scrum Master. With a passion and drive to create unique and engaging games, I motivate and empower the teams I work on so they can make the magic happen!
Champlain College Emergent Media Center
I was hired by the Emergent Media Center (EMC) during January of 2019 and am currently employed there. I was brought on as a Producer / Project manager for the Alternative Controller Team – and have been responsible for working with the team of 5 other developers to create two separate alternate controller experiences. Alternative controllers defy the conventions of what we believe a controller to be, and how we interact with media. We work to create unique games using emerging technology that are accessible to all.
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