

Video Games have always held a special place in my heart, ever since I was young. Some of my fondest memories are of my cousins and I huddled around a Windows 95 Compaq desktop blasting demons in DOOM, or the late night sessions dominating virtual battlefields in the company of good friends.
I grew up playing nearly every type of game imaginable with family and friends, creating life-long memories in the process. The more I found myself engaging with these worlds, the deeper my interest with them grew. When it came time to decide on what career path I wanted to pursue, I knew it had to be in games – there was nothing else I could even consider doing.
Since graduating Champlain College with a Bachelors Degree in Game Production Management in 2020, I have re-located to Southern California to work with the industry’s best as a Senior Production Coordinator at Rockstar Games, where I’ve worked for the past 5 years.
Let’s create what we want to play!
Senior Demo Reel
Resume & Scrum Certificate
I’ve worked on a diverse catalog of titles that have shipped across multiple platforms across many genres
Be it a VR First Person Shooter, a couch-competitive romp or working with brands to bring their Action-Strategy vision to life
I’ve had experience ranging from small independent shops to AA and AAA studios
Senior Production Blog #11: Beta + R* Games Review!
We’ve been hard at work on the final content deliveries for Cash Force, and even had an opportunity to demo our build to Rockstar Games!
Senior Production Blog #10: Sling, Map & Systems!
A lot of new content is being worked on for Cash Force, including our missions, weapon sling system, AI behavior tweaks, art passes and more!
Senior Production Blog #9: Work From Home!
Like many of us, the Cash Force team is now working from home due to our campus closing, so take a look at how the team adapted to this new situation!

Senior Production Coordinator - Rockstar San Diego
As a Senior Production Coordinator, I work closely with the Production and Product teams to ensure our projects are on track. I work closely with stakeholders to ensure that our efforts are focused on our key deliverables and to ensure that we’re meeting our commitments by running our sprints as scrum-master, and as the general production contact across multiple teams.
My responsibilities also include acting as a production resource for both the development and production teams, stakeholders and our product managers.
I also help to maintain the integrity and organization of our various project backlogs, capture and analyze metrics related to team efficiency and throughput, and work to find solutions to any and all problems that appear for my teams.
Stay tuned for updates on what I’m working on!
Project Management Intern - Behaviour Interactive
During my Fall Semester of my Junior Year when I studied abroad in Montreal, I was fortunate enough to be offered an Internship as a Project Manager at Behaviour Interactive. I worked with the development team on the recently announced mobile game Game of Thrones: Beyond the Wall. I worked directly under the VP of Mobile Publishing as well as the game’s producer to manage the project and assist in content deliveries to HBO. Check out my Blog Post where I go more in depth about my responsibilities and experience at the company!
Champlain College - BS in Game Production Management
I enrolled to Champlain way back in 2016 – and I have been studying as a Game Producer and Project Manager ever since! I have worked on over 10 separate projects during my 4 years at the college, and have worked on projects both inside and outside of classroom as a Producer, Project Manager and Scrum Master. With a passion and drive to create unique and engaging games, I motivate and empower the teams I work on so they can make the magic happen!
Champlain College Emergent Media Center
I was hired by the Emergent Media Center (EMC) during January of 2019 and am currently employed there. I was brought on as a Producer / Project manager for the Alternative Controller Team – and have been responsible for working with the team of 5 other developers to create two separate alternate controller experiences. Alternative controllers defy the conventions of what we believe a controller to be, and how we interact with media. We work to create unique games using emerging technology that are accessible to all.
